Ian Smith: You have to view it in the context of 1981. It ran on a computer with an 8
bit 3.5MHz CPU, 16k of RAM, with a graphics resolution of 64x48. You should
be comparing it with the text only or primitive 2d games that were it's
peers, not with your PS3 or whatever. Anything 3d was amazing at that time.
This game has a valid claim to greatness.
Rich Stevenson: There where no Sprites on the ZX81 or Speccy. The main character and walls
where made up simply of the machines pre-defined character set. The whole
model was years infront of its time and really lead to the idea of "3d"
games such as Wolfenstein 3D and Doom.
dfarmbrough: And then Doom copied this and made a fortune!
Rich Stevenson: Yeah not far off, although really you can attribute Sprites to the early
Atari machines of the late 70's/early 80s with Texas also including them on
some of their early systems.
tropicallanterns: @Infinatus25 I think it arguably is
Alexo Mello: This isnt even sprites! Sprites just arrive on computer, like, on MSX
computers, I think. Here its just extended characteres printed on screen
TheWizenhymer: this game ran at 6 fps
AlluMan96: It's the same formula many games like Enemy zero operates on. it's not what
you see or hear it's how it builds it up. In this game you're heart stops
when you read the ``Rex has seen you´´ line. + the randomization and sence
of being lost helps. Simularly in Enemy zero when you're enemy is invicible
and that radar starts pounding ever so faster crap gets scary considering
how you have only limited amounts of continues and saves (Which operate on
the same source as what you load with ;~~;)
Daniel Vep: מה המצב גיימר?!!!!!!
NibblesBigNuts: OMG! Happy Days. Geeezzz...all the time I spent on my ZX81 trying to get
games to load with a tape recorder and wobbly ram pack lol. Good times :D
ThePatrol700: nice this is Batterfield 2 Bad Company ; )
inthefade: This is awesome! I have no experience with Sinclairs, but this is just so
jeremysart: Simple, but STILL scary as hell.
Cruithne3753: When you see it, you'll crap bricks.
Peter G: Ahhh, They dont make them like that anymore, How did you record it ?
andresreiter: So..... no antialiasing??? :-(
reverendcutterx: 26 Years. I'm quite a bit older now than my Dad was then :-/ It's even 16
years since I played this on an emulator with my Atari ST! Classic frights,
but Fungaloids was a better game.
tvc18: RUN HE IS BEHIND YOU - the best £3.95 I ever spent. Yes you did need the
16K RAM pack for this program.
I CAM45m5o I: i hear this runs at 6 FPS thats awesome
ervinasroblox3: 00:00 The beginning of a legend (3D Games)
TricoL0rd: One of the best games I've ever played!
Boeoeoe1: Yes. It's amazing. Today's games use modules but in the early ages of
gaming there were no modules. Actually I am pretty sure that modules first
appeared in movies, as they wanted to make realystic creatures.
SuperDarkHamster: is it just me, or "he is behind you" is the creepiest crap ever?
MrSnowman: Not even sprites.
Lloyd Li: Hard to believe you almost didn't see this type of gameplay 'til Amnesia:
GuilmonBoy: fallout new vegas :O
Cyril P.: Always impressive what one can do with a single K. Now you need 2G for any
BigDuke6ixx: @smithi1 yes, 16k ram was needed. I paid £64 for the ram back in the day,
although I could have got it cheaper mail order. Got this game at the same
time. The fun didn't last long, but it was a real novelty to navigate
around in '3D'.
maxmydog25: Does any one know where I can play or download this?
hevar ali: graphice card?
absinthedude: @smithi1 The people who created Doom have stated that 3D Monster Maze was
their inspiration for Doom. So this is the forerunner of one of the most
important games of all time.
RV BeEtZ: HOLY FREAHOLY! . the FPS is off the carts!!!!!!! \m/
Rich Stevenson: Try the Texas Instruments TI-99/4A, home computer released 1981.
hugothenerd: Was this before Atari 2600?
Alexo Mello: link dont work... This is the article:
tonypendrey: The basic ZX81 did have just 1k of memory but a 16k ram expansion was
quickly marketed. This game and most others need the extra ram.
Jonathan Widdicombe: Its the graphics characters used to give the illusion a 3D environment on a
2D screen. When you think about it what really makes 3D graphics? The game
makes further objects look smaller which is all modern graphics do, just
with prettier shapes, even stereoscopic displays are just 2x2D images.
Maximus Dasher: @paulykid08 for 1982 thats stat of the art plus graphics do not make a game
Eddie Boot: Revolutionary game for it's time! People don't realize how crude technology
was back then to pull off a 3D video game. Games did not load graphical
sprites or 3D models yet. Programmers manually wrote code to fill in pixels
on the screen accordingly based on the position of the player in assembly
Arzaker: REX HAS SEEN YOU Wrex: 8D GIMMEH A HUG
Knut Frockenstöter: @adrianakeeffe Rob, is it you? youtube. com/watch? v=Ts96J7HhO28
CreamerLad: now with advanced graphics
Amendoim Almeida: The 3D Monster Maze uses sprites for the monster and a pseudo-graphics
technique that I didn't really understand for the 3D maze, these are not
polygons, they're pseudo-graphics characters that are "3Dfied" sort of
Hellmut Sturmstout: My first ever game :D
sharks445: lol 1982 slender man!
sallynufc: memories. Having spent 5 minutes loading the tape, the ram pack would
wobble and that would be that. Great Game this.
Simon Bird: I remember playing this as a ten year old and it really did jump the life
out of me when the monster had spotted me :o)